Mighty Minotaur

In Mighty Minotaur, players engage in a cat-and-mouse game in which one player, taking the role of the minotaur, tries to stop the other players from either escaping the labyrinth or assembling a weapon to defend themselves.
The first iteration was put together during a class within a group of four Freshman game designers. I have since picked the project up and have been refining it as a personal passion project. I intend to clarify the rulesets, refine gameplay, and iron out any potential edge cases. Coming back to this project has shown me just how much I have improved in such a short time, and how similar yet different analog and digital game design is.